CW Complete Trainer

USER GUIDE  ·  by HB9HKN  ·  v3.0.35
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15Quick Games

Every training mode has a Quick Game button that launches a timed listening quiz. Games are designed for short, focused sessions of 5 – 10 minutes.

Unlike every other page in this guide, games don't ask you to hide the text — judging whether what's shown matches what you heard is the game mechanic itself, not a shortcut around it. The Callsign Pick Game (below) goes further and never uses TTS at all, by design.
Character Match
From: Character Training
Timer: 4 seconds
Lives: 3 wrong = game over
Pool: Characters at current Koch level
Word / Callsign Match
From: Word Training
Timer: 6 seconds
Lives: 3 wrong = game over
Pool: Words (filtered by length) or callsigns
Phrase Error Spotter
From: Text Training
Timer: 10 seconds
Lives: 3 wrong = game over
Pool: Sentences up to selected word count
HAM Abbreviations Game
From: Word Training → HAM Abbreviations
Timer: 6 seconds
Lives: 3 wrong = game over
Pool: Standard CW abbreviations (QRM, RST, 73, …)
Callsign Pick Game
From: Word Training → Call Signs
Timer: 6 seconds
Lives: 3 wrong = game over
Pool: Callsigns with Morse-confusable foils
QSO Quiz
From: Text & QSO Training → QSO Game
Timer: 15 s / question
Questions: 4 – 10 per QSO
Pool: Standard ragchew / training QSO
SOTA Game
From: Text & QSO Training → SOTA Game
Timer: 15 s / question
Questions: 4 – 10 per QSO
Pool: SOTA activation QSO with real summit references
POTA Game
From: Text & QSO Training → POTA Game
Timer: 15 s / question
Questions: 4 – 10 per QSO
Pool: POTA activation QSO with real park references
Contest Game
From: Text & QSO Training → Contest Game
Timer: 15 s / question
Questions: 4 – 10 per QSO
Pool: WPX / ARRL DX / CWops CWT (selected formats)
Word Game Screen

How Character / Word / Phrase Games Work

  1. A character, word, or sentence plays in Morse.
  2. The screen shows either the same item or a different one (foil).
  3. Tap ✓ Correct or ✗ Wrong — or wait for the timer to expire (counts as wrong).
  4. Feedback flashes green or red for 1 – 3 seconds, then the next item plays.
  5. Three wrong answers ends the game.
For the Phrase Error Spotter, the audio always plays the correct sentence. The text on screen may show a version with one word secretly replaced. Your task is to judge whether what you hear matches what you see.

Speed Ladder

Available in Character, Word, Phrase, HAM Abbreviations, and Callsign Pick games. Toggle with the icon in the top bar. Default: ON.

  • +0.2 WPM per correct answer
  • −0.1 WPM per wrong answer
  • WPM clamped between 5 and 60
  • Resets to your settings WPM when toggled on or when a new game starts

When Speed Ladder is active the score strip shows your current ladder speed (⚡ N.N WPM) instead of the best-streak counter.

Game Over Screen with Score Chart

How the Callsign Pick Game Works

  1. A callsign plays in Morse. While audio is playing, 3 – 4 callsign options are visible on screen but not yet tappable.
  2. When Morse finishes, the buttons activate and the 6-second timer starts.
  3. Tap the callsign you heard. The foil options each differ from the correct callsign by exactly one Morse-confusable character (e.g. H↔S, 9↔0, K↔N).
  4. After you answer — or the timer expires — the correct option flashes green, all wrong options flash red, and the next round begins after a short pause.
  5. Three wrong answers ends the game.
No TTS in the Callsign Pick Game — the Morse audio is the only cue, regardless of your TTS setting. The options are displayed visually only, so you must copy the callsign from sound.
The number of options (3 or 4) adapts to the available screen height. Rotate to landscape to get more options on compact phones.
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[screenshot: Pick Game — four callsign options]

How the QSO Quiz Works

  1. Listening phase: a complete two-operator QSO plays. Scroll through the transcript as it is revealed line by line.
  2. Quiz phase: 4 – 10 multiple-choice questions are asked about facts from the QSO (callsigns, RST reports, name, QTH, etc.).
  3. Each question has a 15-second timer. Answer before it runs out.
  4. Review phase: your score, per-question breakdown, and the full QSO transcript are shown.

The QSO Quiz adapts its WPM during the session: +0.5 WPM if accuracy > 75%, −0.5 WPM if accuracy < 50%, clamped between 5 and 40 WPM (up to 80 WPM when High Speed Training is enabled in Settings → General).

Scoring

score = correct × 100 × (wpm / 20) × (1 + timeRemaining × 0.5)

timeRemaining = fraction of the timer left when you answered (0.0 – 1.0).
Faster answers and higher WPM produce higher scores.

Score History

Your last 50 games per game type are stored. A chart and your last 5 games are shown on the game-over screen. Access the full history from the game-over screen.

QSO Game Screen