Every training mode has a Quick Game button that launches a timed listening quiz. Games are designed for short, focused sessions of 5 – 10 minutes.
15Quick Games
How Character / Word / Phrase Games Work
- A character, word, or sentence plays in Morse.
- The screen shows either the same item or a different one (foil).
- Tap ✓ Correct or ✗ Wrong — or wait for the timer to expire (counts as wrong).
- Feedback flashes green or red for 1 – 3 seconds, then the next item plays.
- Three wrong answers ends the game.
Speed Ladder
Available in Character, Word, Phrase, HAM Abbreviations, and Callsign Pick games.
Toggle with the ⚡ icon in the top bar.
Default: ON.
- +0.2 WPM per correct answer
- −0.1 WPM per wrong answer
- WPM clamped between 5 and 60
- Resets to your settings WPM when toggled on or when a new game starts
When Speed Ladder is active the score strip shows your current ladder speed (⚡ N.N WPM) instead of the best-streak counter.
How the Callsign Pick Game Works
- A callsign plays in Morse. While audio is playing, 3 – 4 callsign options are visible on screen but not yet tappable.
- When Morse finishes, the buttons activate and the 6-second timer starts.
- Tap the callsign you heard. The foil options each differ from the correct callsign by exactly one Morse-confusable character (e.g. H↔S, 9↔0, K↔N).
- After you answer — or the timer expires — the correct option flashes green, all wrong options flash red, and the next round begins after a short pause.
- Three wrong answers ends the game.
How the QSO Quiz Works
- Listening phase: a complete two-operator QSO plays. Scroll through the transcript as it is revealed line by line.
- Quiz phase: 4 – 10 multiple-choice questions are asked about facts from the QSO (callsigns, RST reports, name, QTH, etc.).
- Each question has a 15-second timer. Answer before it runs out.
- Review phase: your score, per-question breakdown, and the full QSO transcript are shown.
The QSO Quiz adapts its WPM during the session: +0.5 WPM if accuracy > 75%, −0.5 WPM if accuracy < 50%, clamped between 5 and 40 WPM (up to 80 WPM when High Speed Training is enabled in Settings → General).
Scoring
score = correct × 100 × (wpm / 20) × (1 + timeRemaining × 0.5)
timeRemaining = fraction of the timer left when you answered (0.0 – 1.0).
Faster answers and higher WPM produce higher scores.
Score History
Your last 50 games per game type are stored. A chart and your last 5 games are shown on the game-over screen. Access the full history from the game-over screen.